Lights Out Pizza Edition
You have been clicking for ten minutes. Lights are on, lights are off, lights are on again, and the board looks somehow worse than when you started. Welcome to lights out pizza edition โ the puzzle that has been humbling confident people since 1995. The game on this page is the classic Lights Out: a 5×5 grid of lights, one rule, and a solution method that feels like a magic trick the first time you see it work.
Here is the twist that makes this article different from every “just keep trying” guide: random clicking can literally never work reliably, and there is a mathematical reason why. Once you understand the two facts that govern the board, and learn the chase-the-lights method, you will solve every puzzle โ not by luck, but by procedure. Let us kill the guessing forever.
The Puzzle That Punishes Guessing
Lights Out is beautifully simple. You face a 5-by-5 grid of lights, some on, some off. Press any light and it toggles โ along with its four direct neighbors (up, down, left, right). Your goal: turn them all off. Preferably in as few moves as possible, but honestly, just turning them all off at all is victory enough the first time.
Now the key insight, and it is a strange one: the puzzle is not about sequences. New players treat it like a combination lock โ try this order, then that order, then another order. But the board does not care about order at all. Pressing cell A then cell B leaves the board in exactly the same state as pressing B then A. Every “sequence” you try is just a set of cells wearing a costume. Once you see that, the whole puzzle changes shape.
This is why random clicking fails. You are searching an infinite space of sequences when the answer is a single fixed set. It is like trying every possible route to a destination when what you actually need is the address.
Two Facts That Change Everything
Before the method, burn these two facts into your brain. They are the entire theory of Lights Out, and everything else follows from them.
Fact 1: pressing a cell twice cancels out. Press a light once and it toggles its plus-shaped neighborhood. Press it again and everything flips back to exactly where it started. A second press perfectly undoes the first. Therefore a solution never needs to press the same cell twice โ the answer is always a set of cells, each pressed exactly once.
Fact 2: order does not matter. As established above, A-then-B equals B-then-A. The board only cares which cells end up pressed, never the sequence.
Put them together and the puzzle transforms: you are no longer hunting for a magic sequence of moves. You are answering one clean question โ which subset of the 25 cells, pressed once each, turns everything off? Mathematicians Marlow Anderson and Todd Feil proved back in 1998 that every solvable 5×5 board has exactly four such subsets. You do not need their linear algebra to play. You just need the practical method below, which is that math wearing work clothes.
The Chase-the-Lights Method, Step by Step
This is the technique solvers actually use. It has two passes and feels wrong the first time โ trust it anyway.
Pass 1: Sweep Down
Look at the top row. For every light that is ON, press the cell directly below it. That press turns the lit cell off (it also toggles some cells in row 2, but ignore those for now). Now move to row 2 and do the same: press below every lit cell. Repeat for rows 3 and 4. When you finish, rows 1 through 4 are completely dark. Every remaining lit light sits in the bottom row.
You have just “chased” all the lights downward, herding them into a single row. It feels like progress, and it is โ you have reduced a 25-cell problem to a 5-cell problem.
Pass 2: Read the Bottom Row
The pattern of lit cells in the bottom row is a fingerprint. It tells you exactly which cells in the top row to press. (Solvers use a small lookup table for this โ seven possible patterns, each mapping to specific top-row cells.) Press those top-row cells, then run Pass 1 one more time โ sweep down again.
Here is the part that feels like cheating: Pass 2 deliberately turns lights back on in the upper rows. Your instinct will scream that you are ruining your work. You are not. The second sweep erases everything cleanly, because the top-row presses were chosen to make the whole system resolve. Watch the board go dark and try not to grin.
Practice this on easy boards first. After three or four solves, the sweep becomes muscle memory, and lights out pizza edition transforms from a frustration machine into a meditation.
A Pocket History of Lights Out
The puzzle you are playing has real history. Tiger Electronics released Lights Out as a handheld electronic game in 1995, and it became a genuine playground phenomenon โ the little plastic grid with its clicky buttons was everywhere for a few years. The digital versions, including the one on this page, are faithful descendants of that toy.
The mathematics followed the toy. In 1998, Marlow Anderson and Todd Feil published their linear-algebra analysis showing that solvable 5×5 configurations have exactly four solutions (ignoring redundant moves), and that not every random-looking board is solvable at all. Puzzle designers took note: the best Lights Out implementations โ like this one โ only generate boards from the solvable set, so every puzzle you face can be beaten. If a board feels impossible, it is the method you are missing, not a broken puzzle.
Training Your Brain With It
Lights Out trains a specific mental skill: planning over reacting. Guessers react to whatever lights up; solvers execute a plan and let the plan work. That shift โ from firefighting to procedure โ is useful far beyond puzzles. It is the same discipline behind debugging code, diagnosing anything mechanical, and thinking clearly under pressure.
If the full 5×5 still intimidates you, warm up on smaller boards. The chase method works on any size, and a 3×3 board lets you feel the two facts in action within a minute. Then step up. Each size you conquer makes the next one less mysterious, until the 5×5 feels like an old friend who used to bully you.
Common Beginner Mistakes
Three errors trap almost everyone. First: re-pressing cells you already pressed, hoping a different order helps โ remember Fact 1, it never does. Second: chasing lights sideways instead of strictly downward; the method only works when every pass moves in one direction. Third: giving up during Pass 2 because the board looks worse. It is supposed to look worse. The method’s ugliest moment is exactly one sweep away from a solved board, and players who quit there never learn how close they were.
So here is your assignment: solve three boards with the chase method and notice how different it feels from guessing. Then come tell us in the comments โ how long did the first methodical solve take, and did Pass 2 feel as wrong to you as it did to everyone else? The “this can’t possibly work… oh wow it worked” stories are our favorite.





