They Are Coming Pizza Edition
Picture this: you’re sprinting down a ruined street, a mob of blue stick-figure shooters at your back, and ahead of you two glowing gates — one reads x15, the other x20. Pick right and your squad doubles into an army. Pick wrong and you’re zombie food. That split-second gate decision is the beating heart of they are coming pizza edition, a 3D runner-shooter hybrid where math matters as much as marksmanship.
One important note before we dive in: this is not the same game as the “They Are Coming” zombie defense title on Steam. That one is a base-defense shooter. The game playable here is They Are Coming 3D — you run forward automatically through zombie-infested streets, your squad multiplies at gates, and your guns do the talking. Same apocalypse energy, completely different game.
They Are Coming 3D: Runner Meets Shooter
The genre mashup is what makes they are coming pizza edition so addictive. Classic runner games ask you to dodge. Classic shooters ask you to aim. This one asks you to do both while solving arithmetic under pressure. Your character runs forward on their own; you steer left and right, choose gates, and let your growing squad’s firepower chew through the horde.
Not the Steam defense game
If you searched for guides and found talk of barricades, base-building, and sandbox modes — that’s the other game. Here there are no walls to build and no base to defend. Your “base” is the squad running with you, and your “defense” is forward motion. Keep that distinction in mind and every tip in this guide will make sense.
Run, multiply, shoot
The core loop is beautifully simple. Run through multiplier gates to grow your squad. Your squad shoots zombies automatically. Bigger squad means more bullets, which means you survive bigger crowds, which lets you reach bigger gates. It compounds — until one bad gate choice breaks the chain.
How Multiplier Gates Decide Your Run
Gates are the entire strategy layer of they are coming pizza edition. Everything else is execution. A gate shows a multiplier like x15 or x20, and running through it multiplies your shooter count. More shooters, more damage, longer survival.
x15 vs x20 is not always obvious
The bigger number usually wins — but not automatically. Ask two questions before committing. First: what does the path to that gate cost? If reaching the x20 means plowing through a dense zombie pack that will eat half your squad, the “smaller” x15 on the clear path leaves you stronger. Second: how many shooters do you have right now? Multipliers scale what you already own. Doubling a squad of 30 is worth more than tripling a squad of 5.
The math of the mob
Think in totals, not multipliers. Ten shooters through a x20 gate gives you 200. Thirty shooters through a x15 gate gives you 450. The gate is only half the equation — your current squad size is the other half. Players who master they are coming pizza edition do this arithmetic instinctively after a few runs. Until then, do it deliberately: glance at your squad, glance at the gates, then commit.
Shooting the Horde: Crowd Control Basics
Your squad fires automatically at zombies ahead, so your job isn’t aiming — it’s positioning. Where you stand decides what your guns can hit and what can hit you.
Focus fire wins
Your bullets concentrate where your squad is, so keep the squad together and pointed at the biggest threat. Don’t weave wildly between zombie packs; pick the pack that blocks your path to the next good gate and burn through it. Split attention means split damage, and split damage means zombies reach you.
Keep moving
Standing still in they are coming pizza edition is a death sentence. Zombies converge on stationary targets. Even small lateral movement buys your guns extra seconds of fire time. The best players look like they’re dancing — constant small adjustments, never rooted, never panicked.
Wave Survival Strategy
The further you run, the bigger and meaner the crowds get. Your strategy has to evolve with them.
Early waves: build the army
In the opening stretch, be aggressive about gates. Your squad is small and losses are cheap, so take the big multipliers even on slightly risky paths. This is the investment phase — every shooter you bank now pays dividends for the rest of the run.
Late waves: protect the army
Once your squad is large, flip your mindset from growth to preservation. A crowd that eats 50 of your 300 shooters is a disaster that no gate fully fixes. Take safer paths, dodge more, and only fight the packs you must. The army you protect is worth more than the army you gamble.
Upgrades and Progression
Firepower upgrades compound with squad size — that’s the key insight. A damage boost on 10 shooters is nice. The same boost on 200 shooters is apocalyptic. So the upgrade priority is simple: grow the squad first through smart gate choices, then every damage upgrade multiplies an already-huge base. Don’t chase cosmetic upgrades or side paths when a multiplier gate is on the table. And remember: each failed run teaches you the gate layouts, so your next attempt starts smarter.
Boss Crowds and Special Zombies
Every few stretches, they are coming pizza edition throws something bigger at you — a dense mega-crowd or a bulky special zombie that soaks up bullets. These are DPS checks: the game asking whether your squad is actually as strong as you think.
Don’t fight fair
Against a mega-crowd, never stand your ground in the open. Kite it — drift sideways so the crowd stretches into a line, letting your concentrated fire chew through it front-to-back instead of all-at-once. A stretched crowd is a dying crowd.
Save your best gates for what’s ahead
Experienced players learn to read the road. If you can see a huge crowd massing in the distance, that’s the moment to take the aggressive gate line — you need maximum squad before contact. But if the road ahead looks clear, bank the safe gates and preserve what you have. The players who dominate they are coming pizza edition aren’t reacting to zombies; they’re preparing for zombies they haven’t reached yet.
The One-More-Run Loop
Why is this game so hard to put down? Because every failed run ends with a lesson, not a punishment. You died at the x30 gate because you took the shortcut? Next run, you take the long way. Your squad got eaten by the mega-crowd? Next run, you kite. The feedback loop is instant and the restart is instant, so improvement feels continuous.
It also respects short sessions. A full run takes a few minutes, it needs no account and no download, and it plays fine on a school Chromebook or a phone. Whether you have five minutes between classes or an hour on the couch, they are coming pizza edition fits.
Mistakes That Get You Eaten
Three errors kill more runs in they are coming pizza edition than all the zombies combined. First, walking into the small gate for a shortcut — the “quick” path through the x10 while the x25 sits ten feet away is never worth it. Second, standing still in a crowd to “focus” — movement is armor. Third, ignoring the gate math and choosing by gut — gut is fine once you’ve internalized the arithmetic, but until then, do the numbers.
They are coming pizza edition is free to play in your browser with no download — perfect for quick sessions at school, work, or home. It loads fast, runs smooth, and every run is a fresh shot at the perfect gate sequence.
What’s your best squad count, and have you ever pulled off a run where every single gate choice was the big one? Share your highest multiplier streak in the comments — let’s see who the real gate economists are.





